Artificial Intelligence In Games

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This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have. \n\nEach chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine. \n\nThis book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.

Paul Roberts is the author of The End of Oil and The End of Food. As a journalist, his writing has appeared in the Los Angeles Times, the Washington Post, the New Republic, Newsweek, Rolling Stone, and elsewhere. He was a finalist for a National Magazine Award in 1999, and for the New York Public Library Helen Bernstein Book Award in 25. Roberts appears regularly on TV and radio. He lives in Washington State.

Paul Roberts

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